This book presents state of the art technology in serious games applications and simulation. It c...
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This book reviews innovative uses of 3D for immersive and interactive learning, covering gifted p...
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This book constitutes the proceedings of the CCF 18th International Conference on Computer-A...
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This book introduces state-of-the-art research on simulation and serious games for education. The...
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This book introduces state-of-the-art research on simulation and serious games for education. Bas...
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Rapid globalization has called for a profound change in educational methodology, as well as the i...
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This book presents selected research and development on virtual reality (VR) and serious games (S...
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This book introduces state-of-the-art research on virtual reality, simulation and serious games f...
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This book consists of chapters that present the state-of-the-art research on mixed reality, simul...
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